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This week, we’re diving into some of the most intriguing developments in the VR space. What’s on your radar? Let’s take a look.
Microsoft’s New Patent: Expanding the Field of View for HoloLens
Microsoft’s HoloLens is one of the top AR devices available today, but it still faces a major challenge: a limited field of view. A narrow visual range can significantly reduce immersion. However, Microsoft has recently filed a patent with the World Intellectual Property Organization that could change this.
The patent outlines a method of splitting images and projecting them through two separate components. One part helps expand the pupil, while the other works to save power. This approach could allow for a wider field of view without sacrificing performance. While it’s unclear if Microsoft will implement this in future models, the potential impact is huge.
Microsoft’s Second Patent: Making HoloLens Thinner and Lighter
After tackling the field of view issue, Microsoft is now focusing on making HoloLens more portable. The current model includes many bulky sensors, but this new patent suggests using flat lenses instead. These lenses are not only lighter but also thinner, thanks to advances in metamaterials.
Flat lenses can bend light instantly, replacing traditional glass elements. This innovation makes the device more compact and efficient, which is essential for future AR headsets. It’s a step forward in making AR technology more accessible and user-friendly.
Microsoft Discontinues Kinect as a Standalone Product, But Not Its Technology
Since its launch in 2010, the Kinect sold over 35 million units. Now, Microsoft has officially stopped producing the standalone version. However, the core sensor technology will live on, especially in products like HoloLens.
Although Kinect won’t be sold separately anymore, Microsoft will continue to support existing users. This move reflects a shift in focus toward more advanced AR and mixed reality solutions, rather than standalone motion-sensing devices.
Huawei Launches HUAWEI VR2: Supports SteamVR
At the Mate10 event, Huawei introduced the HUAWEI VR2, a new VR headset designed for both smartphones and PCs. With dual 1600 x 1440 LED displays and a 90Hz refresh rate, it offers an immersive experience with a wide 110-degree field of view.
The HUAWEI VR2 supports SteamVR and comes with a control handle featuring a 9-axis sensor and gyroscope. It will be available for purchase on November 30 at Huawei Mall and major online retailers, priced at RMB 1999.
VR Helps Detect Athlete Injuries: A New Tool for Sports Medicine
Virtual reality is making waves in the sports world too. Teams are now using VR to monitor athletes for injuries and coordination issues. One such tool is Eye-Sync, developed by SyncThink, which uses VR headsets to track eye movement and detect potential problems.
This technology provides real-time insights into an athlete’s condition, helping prevent serious injuries and improve recovery times. It’s a powerful example of how VR is transforming healthcare and sports science.
NASA Uses VR and AR for Space Research
Virtual and augmented reality aren’t just for gaming or entertainment. NASA is using these technologies to enhance spacecraft design, manufacturing, and data analysis. Engineers are developing pilot projects that integrate VR and AR into everyday tasks.
One application allows users to explore Earth’s magnetosphere in 3D, offering a new way to study space weather and magnetic fields. These tools make complex scientific concepts more accessible and interactive for both researchers and the public.
That’s it for this week’s VR Fresh News! If you have any thoughts or ideas about the latest tech trends, feel free to share below. â–
Written by Jingjing Jing
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